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Warfare•Guide

Rally System

Learn how to lead and join Galaxy or Portal rallies, choose troops, and arrive before departure.

A Rally is a group attack initiated by an Alliance member, combining forces for overwhelming strikes.

How Rallies Work

  1. Leader sets a target and wait time (e.g., 5m, 10m).
  2. Alliance members march their troops to the leader's base.
  3. Once time is up, the combined "Deathball" marches to the target.

Rally Types

  • Standard Rally: Hits via Galaxy Map (ships + ground troops).
  • Portal Rally: Hits via Portal (ground units only).

Auto-Join Rallies

  • Preset Forces: Configure preset unit fleets for Galaxy map rallies and ground units for Portal rallies. You can enter a percentage of each unit type from your total owned army; it is converted to a fixed preset amount when saved.
  • Target Eligibility: Auto-join triggers automatically for eligible alliance targets (Pirate Ships, Unknown Objects, and Subspace Anomalies).
  • Timing: Auto-join evaluates one minute after a rally begins, preserving that first minute for manual joins. One-minute rallies do not auto-join.
  • Player Priority: Available auto-join fleets favor waiting player-led rallies, with older player rallies first. Fleets already sent stay with their rally. NPC vault support is handled separately; player auto-join does not include vaults.
  • Energy Reserve Limits: Portal auto-joins validate available energy (500 Base + 5 per unit) and ensure your configured minimum energy reserve limit is respected across successive rally joins. Set the limit to 0 to allow spending energy down to 0.
  • Priority Unit Scaling: If energy is constrained, ground forces automatically scale down adhering to unit priority (Phantoms → Guardians → Rangers).

Rally Capacity is determined by the Alliance Embassy level and Rally Capacity research.

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