Warfare•Guide
Rally System
Learn how to lead and join Galaxy or Portal rallies, choose troops, and arrive before departure.
A Rally is a group attack initiated by an Alliance member, combining forces for overwhelming strikes.
How Rallies Work
- Leader sets a target and wait time (e.g., 5m, 10m).
- Alliance members march their troops to the leader's base.
- Once time is up, the combined "Deathball" marches to the target.
Rally Types
- Standard Rally: Hits via Galaxy Map (ships + ground troops).
- Portal Rally: Hits via Portal (ground units only).
Auto-Join Rallies
- Preset Forces: Configure preset unit fleets for Galaxy map rallies and ground units for Portal rallies. You can enter a percentage of each unit type from your total owned army; it is converted to a fixed preset amount when saved.
- Target Eligibility: Auto-join triggers automatically for eligible alliance targets (Pirate Ships, Unknown Objects, and Subspace Anomalies).
- Timing: Auto-join evaluates one minute after a rally begins, preserving that first minute for manual joins. One-minute rallies do not auto-join.
- Player Priority: Available auto-join fleets favor waiting player-led rallies, with older player rallies first. Fleets already sent stay with their rally. NPC vault support is handled separately; player auto-join does not include vaults.
- Energy Reserve Limits: Portal auto-joins validate available energy (500 Base + 5 per unit) and ensure your configured minimum energy reserve limit is respected across successive rally joins. Set the limit to 0 to allow spending energy down to 0.
- Priority Unit Scaling: If energy is constrained, ground forces automatically scale down adhering to unit priority (Phantoms → Guardians → Rangers).
Rally Capacity is determined by the Alliance Embassy level and Rally Capacity research.

