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Alliances•Guide

Alliances

Learn how to join an alliance, cooperate with its members, earn donation rewards, and benefit from its territory.

Alliances are groups of players that cooperate to dominate the Galaxy.

Alliance owners choose open joining or approval by leadership. Joining requires an Alliance Embassy, an available member slot, and compliance with the normal cooldown and invasion restrictions.

Alliance Walkthroughs

Creating an Alliance

Requires an Alliance Embassy. The creator becomes the Owner.

For NPC factions, their schedules, and cooperative activities, see the NPC Alliances guide.

Hierarchy & Roles

  • Owner: Full control. Can change roles, kick members, manage alliance.
  • General: Can kick members and manage applications.
  • Officer: Can accept applications.
  • Member: Can participate in Rallies and Events.

Alliance Benefits

  • Influence: Total power is the sum of all members' Influence Points.
  • Trading Stations: Conquer Trading Stations to tax trades and earn resources.
  • Events: Participate in alliance-exclusive events like Pirate Hunt.
  • Treasury & Activity Log: Every member can view the Alliance treasury. The Activity Log records recent donations, trade-tax receipts, member changes, and role changes.

Alliance leaders can place up to ten permanent strategic markers. Each target in a daily operation briefing has a reserved attack marker with its planned date and rally time. Check the marker and alliance chat for timing updates. Failed or unavailable targets receive a skipped-target update; a briefing does not mean a rally has already started.

Map requests and shared intelligence

Select a target on the Galaxy Map, then click the radio icon at the top right of its menu, beside the map marker button. This is Ping alliance. You must belong to an alliance to use it.

1. Find Ping alliance. The outlined radio icon is beside the map marker button.
2. Choose a ping. Select a message to send it to your alliance.

Example screenshots with sample data. Click an image to enlarge.

Use Ping alliance on a map target to choose Attack here, Defend here, Scout needed, Avoid this, or Taking this. Taking this declares an intention; it does not send a fleet or reserve the target. Acknowledge a request to show awareness, or undo your acknowledgement. Each member can create five new pings within ten seconds. The alliance can keep thirty-five active pings shared by all members, with no per-player active cap. Pings expire after fifteen minutes. Fleet dispatches use the normal target actions independently. The creator and alliance leadership can resolve a request.

Use Share to alliance on an owned report to share its findings and post a report card in alliance chat. Each report is shared with one alliance and remains accessible only to its current members, even if the author leaves. Target details show the latest useful observations for each scout type for up to seven days. These are historical snapshots; moving or replacing the target makes its old intelligence inapplicable. Deleting the original report removes access, and sharing or saving does not extend normal report retention. Use Share elsewhere to send a report privately or to another chat channel.

The alliance activity log combines income from all Territory Relays, Trading Stations, and the Galactic Nexus into one daily total per resource, with up to five entries per UTC credit day. Regular income is deposited every six hours at 00:00, 06:00, 12:00, and 18:00 UTC. Ownership changes also settle earned income. Each entry updates its amount and activity time as that resource enters the treasury.

Donations & Milestones

Members can donate resources to their alliance to earn Alliance Credits and help reach daily alliance-wide milestones.

Daily Donation Limit

Each member starts at 25,000 points per day. Alliance Donation Capacity adds 5,000 points per level, for a maximum +25,000-point bonus and a total limit of 50,000 points per day.

Point Multipliers
food:0.1 pts
steel:0.1 pts
energy:0.1 pts
astromite:1 pts
quantarite:10 pts
Daily Milestone Rewards

Rewards are distributed to all alliance members when a milestone is reached.

MilestonePoints RequiredRewards
M1100,000 pts
15
15
15
15
M2150,000 pts
30
30
30
30
M3250,000 pts
60
60
60
60
M4500,000 pts
5
120
1
1
M5750,000 pts
1
300
1
M61,000,000 pts
20
2,000
M71,250,000 pts
200
1
M81,500,000 pts
10
2
1
2
4,000
Weekly Top Donor Rewards

Every Monday at reset, the top 10 active donors in each alliance receive bonus Alliance Credits. The weekly donation leaderboard shows the current reward tiers.

Alliance Territory

Open the Territories tab to see Relays, Trading Stations, and the Nexus together. It combines daily treasury income and puts enemy occupations, ongoing captures, protection ending within one hour, and exposed relay borders first. Nexus income follows the crowned alliance even while another alliance controls the region during a contest. The contribution feed names commanders who secured control, won battles, reinforced, or successfully defended objectives. It records new events and grants recognition rather than personal resources.

Moving your base into your alliance's completed territory or Vault home area is free once every 30 minutes, including returns from outside territory. A Base Teleport item can bypass this cooldown or move you elsewhere. Enemy Vault home areas remain blocked.

Read the Territories guide for regional ownership, frontier protection, daily income, and the differences between relay regions and Vault home areas.

Alliances can also conquer Territory Relays using solo fleets or rallies. Their fixed regions appear on the tactical map and provide treasury income, strategic-map surveillance, and local gathering bonuses. Relay capacity has its own research; Vault home rules below remain separate.

Alliance Leadership can project a territory on the Galaxy Map by deploying an Ephoran Vault. The radius of this territory can be expanded via Alliance Research.

The Galaxy Map shows claimed territory borders, the owning alliance, and its color.

  • Vault Placement: Leave room for the vault's largest possible territory, clear of Trading Stations, other vaults, and the Galactic Nexus. When the last member leaves and the alliance disbands, its vault is removed.
  • Home Advantage: Fighting within your Alliance Territory grants a +10% bonus to Unit Attack and +10% bonus to Unit Defense.
  • Territory Control: Prevents enemies from teleporting their bases or deploying vaults inside your territory.

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