Hyperdrive Jump
Calculate travel path physics. Apply hyperdrive jump maneuvers to slice active galaxy map fleet transit durations in half (50% remaining march reduction).
Topics covered: Hyperdrive Jump Travel Reductions & Fleet March Math

Hyperdrive Jump engages faster-than-light subspace engines to instantly reduce the remaining travel time of an active fleet on the Galaxy Map by 50%.
Core Mechanics & Stacking
When activated on an active fleet, the Hyperdrive Jump cuts its current remaining transit time in half. This effect is calculated dynamically on the remaining duration, and multiple items can be used in succession on the same march:
- Initial March Time: 20 minutes remaining
- 1st Hyperdrive Jump: 10 minutes remaining (-50%)
- 2nd Hyperdrive Jump: 5 minutes remaining (-50%)
- 3rd Hyperdrive Jump: 2.5 minutes remaining (-50%)
When to Use Hyperdrive Jump
- Surprise Attacks & Raids: Drastically reduce travel time on an offensive march so the defender cannot react, log in, activate a shield, or spend unvaulted resources.
- Emergency Reinforcements: Rush defensive warships to an allied base, outpost, or rally before incoming enemy strikes land.
- Rapid Fleet Recall: Accelerate a fleet returning home (status Returning) so you can quickly redeploy units, activate a Planetary Shield, or initiate a base teleport.
- Securing Contested Spawns: Beat competing players across the galaxy to time-critical event targets, high-tier asteroid fields, or roaming bosses.
How to Use Step-by-Step
- Open the Galaxy Map.
- Click directly on your moving fleet or its trajectory line on the map.
- In the March Context Menu, click the Hyperdrive Jump button (the button displays how many Hyperdrive Jumps you currently hold).
- Confirm the prompt in the confirmation dialog. Tip: You can check "Don't show again" to enable instant one-click hyperdrive jumps during fast-paced tactical battles.
Note: Clicking Hyperdrive Jump in your Backpack automatically redirects you to the Galaxy Map to select your active fleet.
Requirements & Constraints
- Valid Fleet Status: Hyperdrive Jump can only be used on your own fleets that are currently in Marching or Returning status on the Galaxy Map.
- Galaxy Fleets Only: Does not apply to ground forces traveling through the Portal Network, as portal transit is instantaneous.

